Butch Cassidy was arguably one of the most famous and fun thieves of all time.  That’s why this game is named after him!

It’s all about stealing your partners golf clubs during the round.  The game can be played with two players, three players, or two person teams.

The purpose of the game is to put some fun and shot-making creativity in the round.

Plan one of your normal betting games like a Best Ball, or Nassau, and agree on the Stakes ahead of time.  Like side games, it’s best played with net handicap scoring unless the group has within a three stroke difference.

When a player, or team, get’s the best score on a hole they are awarded the opportunity to select a club from their opponents bag and declare it out of play.  You may want to declare putter immunity before the round starts, unless the group feels devilish.  You don’t have to actually take their club and put it in your bag if you are a trusting group.  Or not…..

This practice carries on for each hole.  As the game goes on, the winning player or team on any hole may opt to retrieve one of their own clubs, rather than taking their opponents club out of play.

As you can imagine, there’s a lot of strategy to be considered when you have the opportunity to steal a club.  What are your playing partners strengths? Take that club away from them.  Like maybe your opponent is a big hitter?  You might grab their driver.  Or perhaps they are a short game master with their Sand Wedge.  Grab it at your first opportunity!  Or consider which club they most rely on during a round.  It’s yours!


  • Allow a winning player to both take a club and retrieve one of their own.
  • If you’re playing teams, require that both scores are added together for a win.  Then each of the losing players on the team will loose or retrieve a club.
  • For Threesomes, the hole winning player may; 1) pick which opponent to take a club from, or 2) take one from both players.
  • You could get crazy and say once a club is out of play it cannot be used for the remainder of the round.
  • Use differences in handicaps to remove clubs at the start of the round.  Say your opponent is 3 strokes better than you – you pick 3 clubs to be out of play up front.

Keep in mind that this game may well mess with posting a legitimate score for your handicap.  If that is important, you may want to try another game, or declare a practice round.